Fallout 4 All Mods All Weapons

Posted : admin On 04.09.2019

Weapons in ALL Weapon Mods either crash or are invisible. I suggest heading to Nexus Mods for Fallout 4 and downloading the Armor and Weapon Keywords Community. Weapons in Fallout 4 can be found in many different ways. Players can customize weapons further by applying Weapon Mods through Crafting.This can sometimes change them into different Weapons completely. There are over 50 base weapons and over 700 mods available.

Posted by2 months ago

This is on ps4. Everything was going fine, I had a non modded fallout game going and decided to make a modded one on a TOTALLY new character....

Yet, when I returned to my old game (unmodded) and made sure to disable the aforementioned mods...My weapons all dropped to 1 damage 2 damage (for 38 powerful receiver) 5 damage (45 hardened rifle).....

I am simply confused and don't know what to do? I disabled all the mods? Should i delete?

I loaded the oldest save and EVERYTHING is screwed...Like 1,2,3, 5 and my most powerful 308 hunting rifle explosive does only 29 damage (powerful receiver: before it used to do 108)

What do i do? Is this a bug? Did somehow the mods cross over and disabling is futile? :/

I deleted all the mods, went back to other saves and the 10mm is stuck at 1 damage....

This has NEVER happened before

3 comments
For a list of legendary weapon effects in Fallout 4, see Legendary weapon effects.
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  • This page lists all weapon mods in Fallout 4.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For weapon mods in other Fallout games, please see 'Weapon mod'.
    • For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4'.

    OverviewEdit

    Weapon mods can be built from raw materials and attached to weapons at weapons workbenches. There are over 700 mods[1], generally including sights, barrels, stocks, receivers, magazines and more. The Gun Nut perk is required to create better modifications for guns. The Science! perk is used to create better modifications for energy weapons and create advanced modifications for bullet based firearms. The Blacksmith perk is used to create better modifications for melee weapons.

    Perks and weapon modsEdit

    Most firearms, including energy weapons, offer the option to customize the grip/stock, receiver and sight, changing which perks affect the weapon.

    • A firearm with an automatic receiver gets bonuses from the Commando perk.
    • A firearm with a non-automatic receiver and pistol grip get bonuses from the Gunslinger perk.
    • A firearm with a non-automatic receiver and a stock mod get bonuses from the Rifleman perk.
    • The Sniper perk only works with a non-automatic firearm with a scope, which use the 'hold breath' mechanic.

    Grip mods create pistol weapons, while stock mods create rifle weapons. This allows for almost any ranged firearm to be customized to fit the player's character build.

    Action Points and weapon modsEdit

    Fallout 4 service rifle quest

    This section is based on research presented in YouTuber RedMage's[1] video: 'Fallout 4: VATS and AP Formula Solved!'[2]

    The FormulaEdit

    Attacking from from V.A.T.S. uses up Action Points (AP). There are three numbers that determine what the AP cost is for every type of modded weapon: the weapon's base AP cost, the weapon's AP multiplier, and the mod's AP effect, and they do it based on this formula:

    weapon base AP cost + (weapon AP multiplier x mod AP effect)
    Rifle

    Each weapon has a different base value of action points that it uses per shot. For instance, a 10mm bare receiver costs 21 AP per shot in V.A.T.S., so its AP base value is 21.

    Each type of weapon also has an AP multiplier that determines how much effect mods have on the AP of that type of weapon. Combat shotguns, for instance have an AP multiplier of 1.75, while laser guns have an AP multiplier of 1.25, meaning mods applied to combat shotguns will have a greater impact on AP (up or down) than mods on laser guns.

    Finally, each mod has an AP effect, which is how strongly it changes the weapon's AP cost. There are some general patterns to how strongly the mods affect all gun types, but it's inconsistent. For instance, the reflex sight has a consistent -3 effect on all gun types tested, but the long barrel mod has an effect of +1 on 10mm pistols, but +4 on hunting rifles.

    Fallout 4 service rifle locations

    Weapon and mod detailsEdit

    Known weapon stats
    Type Base AP cost AP multiplier
    10mm pistol 21 1.4
    Combat shotgun 31.5 1.75
    Hunting rifle25.2 1.4
    Combat rifle22.5 1.25
    Laser gun21 1.25
    Example

    A combat rifle (base AP cost = 22.5; AP multiplier = 1.25) with reflex sight (AP effect = -3):

    22.5 + (1.25 x -3) = 18.75 AP cost per shot
    10mm Receiver Mods AP Cost Multiple Step Values
    • Basic: 21 (0: default)
    • Light: 14 (-5)
    • Heavy: 28 (+5)
    • Calibrated: 21 (0)
    • Hardened: 21 (0)
    • Auto: 28 (+5)
    • AP Auto: 28 (+5)
    • Hair Trigger: 18.5 (-2)
    • Powerful: 21 (0)
    • Hardened Auto: 28 (+5)
    • Rapid Auto: 28 (+5)
    • Calibrated Powerful: 21 (0)
    • Hardened Piercing Auto: 30.8 (+7)
    • Advanced: 18.2 (-2)
    • Powerful Auto: 28 (+5)
    Barrel Mods AP Cost Multiple Step Values
    • Short: 21 (0: default)
    • Long: 22.4 (+1)
    • Long Light: 28 (+0)
    • Long Ported: 22.4 (+1)
    • Long Light Ported: 21 (0)
    Grip Mods AP Cost Multiple Step Values
    • Standard: 21 (0)
    • Comfort: 21 (0)
    • Sharpshooter: 19.6 (-1)
    Magazine Mods AP Cost Multiple Step Values
    • Standard: 21 (0)
    • Large: 23.8 (+2)
    • Quick Eject: 19.6 (-1)
    • Large Quick Eject: 21 (0)

    Ballistic weaponsEdit

    Slot Mod10mm pistolAssault rifleCombat rifleHunting riflePipe
    pistol/riflerevolverbolt-action
    ReceiverStandard receiver001a8a43001a8a4c001a8a530015e93b001a8a96001a8a9a001a8a90
    Light frame receiver0015bd700018895b00185beb001550360015c8560015c89a0015c87b
    Heavy frame receiver0015bd6f0018895a00185bea001550350015c8550015c8990015c87a
    Calibrated receiver0015bd6d0018895800185be8001550330015c8530015c8970015c878
    Hardened receiver0015e92a0018895c00185bec001550370015c8570015c89b0015c87c
    Automatic receiver0015e9280018895200185be20015c84b
    Armor piercing automatic receiver0015bd6a0018895300185be30015c84c
    Hair trigger receiver0015bd6e0018895900185be90015c854
    Powerful receiver0015e92b0018895d00185bed001550380015c8580015c89c0015c87d
    Hardened automatic receiver0015fa2c0018895400185be40015fa2d
    Rapid automatic receiver0015bd690018895500185be50015c84f
    Calibrated powerful receiver00161d090018895e00185bee00161d0c00161d0d001916b9001916ac
    Hardened piercing auto receiver00161d190018895600185be600161d1c
    Advanced receiver0015bd6700188951
    Powerful automatic receiver0015fa310018895700185be70015c852
    Tuned receiver001550340015c8980015c879
    .45 receiverStandard0015c849
    .38 receiver002104880021048aStandard0021048e0021048c
    .308 receiver00185be1Standard0015c895Standard
    .50 receiver001550310015c876
    BarrelStub barrel001a8a92001a8a98001a8a8c
    Short barrel001a8a400018894a00185bfc001362b00015c8360015c8880015c863
    Short light barrel000a768400185bfd0015502f0015c8370015c8890015c864
    Long barrel0015bd570018894800185bf90015e92e0015c8330015c8850015c860
    Long light barrel0015bd5800185bfa0015e92f0015c8340015c8860015c861
    Ported barrel0018894b
    Vented barrel00188949
    Short ported barrel0018894b00185bfe001651c4001651c6001651c2
    Long ported barrel0015bd5a0018894900185bfb0015e930001651c3001651c5001651c1
    Long light ported barrel0015bd59
    Long finned barrel00027f2e00027f2f00027f2d
    GripStandard grip001a8a41001a8a93001a8a99001a8a8d
    Comfort grip0015e9260015c8380015c88a0015c865
    Standard stock0015c83b0015c88d0015c868
    Sharpshooter's grip0015e9270015c8390015c88b0015c866
    Short stock0018894e00185c020015e933
    Full stock0018894c00185bff001362b1
    Marksman's stock00185c000015e9310015c83c0015c88e0015c869
    Recoil compensating stock0018894d00185c010015c83d0015c88f0015c86a
    MagazineStandard magazine001a8a420018897a00185c05001a8a6b001a8a94
    Medium magazine001362b5
    Large magazine0015bd6000185c03001362b40015c840
    Quick eject mag0015bd630018897b001a8a6c001a8a95
    Medium quick eject mag00185c060015e935
    Large quick eject magazine0015bd6100185c040015e9340015c841
    Drum magazine001889780015c83e
    Quick eject drum mag001889790015c83f
    SightsStandard sights001a8a44001a8a4d001a8a540015503d001a8a97001a8a9b001a8a91
    Glow sights0015bd7800185c080015503c0015c85e0015c8a20015c883
    Glow reflex sight0022ba9e0022ba9d0022ba9f
    Reflex sight (dot)0015bd76001889670018004d0015503b0015c85d0015c8a10015c882
    Reflex sight (circle)0015bd77001f425b00185bf8????????
    Short scope0018896300185bf40015e9400015c85c0015c8a00015c881
    Medium scope0018896100185bf20015e93e0015c85b0015c89f0015c880
    Long scope0018895f00185bf00015e93c001916b3001916ba001916ad
    Short night vision scope0018896400185bf50015e941001916b6001916bd001916b0
    Medium night vision scope0018896200185bf30015e93f001916b5001916bc001916af
    Long night vision scope0018896000185bf10015e93d001916b4001916bb001916ae
    Recon scope00184c58
    Short recon scope002492d6002492d7002492da002492df002492e0002492de
    Long recon scope0018896600185bf70015503a001916b8001916bf001916b2
    MuzzleNo muzzle
    Bayonet0015e937
    Small bayonet0015c8450015c8910015c872
    Large bayonet00185bdc0015c8440015c8900015c871
    Compensator0015bd640018894f00185bde0015e9380015c8460015c8920015c873
    Muzzle brake0015bd65001916a100185bdf0015e9390015c8470015c8930015c874
    Suppressor0015bd660018895000185be00015e93a0015c8480015c8940015c875

    Energy weaponsEdit

    Weapon Slot Mod AP Cost Change Description Req RankBase ID
    Laser pistolCapacitorStandard capacitorUnchangedStandard.None0012eced
    Photon exciterunchangedImproved critical shot damage and accuracy.None001877f1
    Beta wave tunerUnchangedAdds burning damage. Improved range.None001877f2
    Boosted capacitorUnchangedImproved damage. Reduced ammo capacity.None001877f3
    Photon agitatorUnchangedSuperior critical shot damage, accuracy and ammo capacity.Science! 1001877f4
    Gamma wave emitterUnchangedAdds better burning damage. Better range and ammo capacity.Science! 1001877f8
    Maximized capacitorUnchangedBetter damage.Science! 2001877f6
    Boosted photon agitatorUnchangedSuperior critical shot damage and ammo capacity. Better accuracy. Improved damage.Science! 2001877f7
    Boosted gamma wave emitterUnchangedAdds better burning damage. Superior ammo capacity. Better range. Improved damage.Science! 2001877f8
    Overcharged capacitorUnchangedSuperior damage. Improved ammo capacity.Science! 3001877f9
    BarrelShort barrel -10%None0009983d
    Long barrel +10%Better range, improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 100091fb5
    Automatic barrel +25%Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 1000997c9
    Sniper barrel +35%Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Science!00099835
    Improved short barrel -10%Better damage.Science! 1001877e7
    Improved long barrel +10%Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 2001877e6
    Improved automatic barrel +25%Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 2001877e8
    Improved sniper barrel +35%Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Science! 2001877e9
    GripStandard grip -10%Standard.None00099836
    Comfort grip -10%Improved recoil and hip-fire accuracy.None001877ea
    Sharpshooter's grip -15%Better recoil and hip-fire accuracy.Science! 1001877eb
    Short stockUnchangedExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.None00091fb7
    Full stock +20%Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Science! 100091fb6
    Marksman's stock +20%Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Science! 2001877ed
    Recoil compensating stock +20%Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Science! 2001877ec
    SightsStandard sightsUnchangedStandard.None001877fa
    Improved sights -5%Improved focus and sighted accuracy.None001877fb
    Short scope +30%Improved magnification. Superior sighted accuracy.None001877fd
    Reflex sight -15%Better focus and sighted accuracy.Science! 1001877fe
    Medium scope +40%Better magnification. Superior sighted accuracyScience! 1001877fc
    Long scope +50%Superior magnification and sighted accuracy.Science! 2000bdcf8
    Short night vision scope +30%Night vision. Improved magnification. Superior sighted accuracyScience! 200187801
    Medium night vision scope +40%Night vision. Better magnification. Superior sighted accuracy.Science! 200187800
    Long night vision scope +50%Night vision. Superior magnification and sighted accuracy.Science! 2001877ff
    Short recon scope +30%Tracks targets. Improved magnification. Superior sighted accuracy.Science! 3002492b4
    Long recon scope +50%Tracks targets. Superior magnification and sighted accuracy.Science! 300187802
    MuzzleNo muzzleUnchangedStandardNone
    Beam splitterUnchangedSplits beam into multiple projectiles covering a wider area. Poor accuracy and range.Science! 100020bd1
    Beam focuserUnchangedBetter range, accuracy, and recoil.Science! 1000bdcf9
    Gyro compensating lensUnchangedSuperior recoil. Reduced range.Science! 1000c38ed
    Amplified beam splitterUnchangedSplits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range.Science! 2001877f0
    Fine-tuned beam focuserUnchangedSuperior range and accuracy. Better recoil.Science! 2001877ef
    Quantum gyro compensating lensUnchangedExceptional recoil. Reduced range.Science! 3001877ee
    Plasma pistolCapacitorStandard capacitorUnchangedStandard.None00100ae6
    Beta wave tunerAdds burning damage. Improved range.?0019ecc5
    Boosted capacitorImproved damage. Reduced ammo capacity.?0019ecc6
    Photon exciterImproved critical shot damage and accuracy.?0019ecc4
    Photon agitatorSuperior critical shot damage. Better accuracy and ammo capacity.Science! 20019ecc7
    Gamma wave emitterAdds better burning damage. Better range and ammo capacity.Science! 20019ecc8
    Maximized capacitorBetter damage.Science! 20019ecc9
    Boosted photon agitatorSuperior critical shot damage and ammo capacity. Better accuracy. Improved damage.Science! 30019ecca
    Boosted gamma wave emitterAdds better burning damage. Superior ammo capacity. Better range. Improved damage.Science! 30019eccb
    Overcharged capacitorSuperior damage. Improved ammo capacity.Science! 4001a8aaa
    BarrelShort barrel -10%Standard.?00127792
    SplitterFires multiple projectiles. Improved damage. Poor accuracy.?0010d531
    Automatic barrel +25%Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 100102b5c
    Sniper barrel +35%Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Science! 20010b9d6
    Flamer barrel 30%Flame-thrower conversion.Science! 20005e6d2
    Improved short barrel -10%Improved damage.Science! 20019ecc0
    Improved splitterFires multiple projectiles. Better damage. Poor accuracy.Science! 30019ecc1
    Improved automatic barrelSuperior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.Science! 30019ecc3
    Improved sniper barrelExceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Science! 30019ecc2
    GripStandard gripStandard.?00100ae7
    Comfort gripImproves recoil and hip-fire accuracy.?00100ae7
    Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Science! 200111f7c
    Marksman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bashScience! 30005e6cf
    Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Science! 300108038
    SightsStandard sightsStandard.?00188a1a
    Short scopeImproved magnification. Superior sighted accuracy.?001b6363
    Reflex sightBetter focus and sighted accuracy.Science! 100115ab9
    Medium scopeBetter magnification. Superior sighted accuracyScience! 2001b6361
    Long scopeSuperior magnification and sighted accuracy.Science! 2001b635f
    Short night vision scopeNight vision. Improved magnification. Superior sighted accuracyScience! 3001b6364
    Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Science! 3001b6362
    Long night vision scopeNight vision. Superior magnification and sighted accuracy.Science! 3001b6360
    Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Science! 4002492ba
    Long recon scopeTracks targets. Superior magnification and sighted accuracy.Science! 4001357cf
    Gamma gunBarrelStandard dishStandard.?0014f6e6
    Deep dishBetter range and damage.Science! 40014f6e7
    GripStandard gripStandard.?001889d3
    Sharpshooter's gripBetter recoil and hip-fire accuracy.Gun Nut 20014f6e8
    Muzzle
    Electric signal carrier antennaeHold fire to charge additional electrical damage.Science! 30014f6ea
    Signal repeaterImproved rate of fire.Science! 40014f6e9

    Melee weaponsEdit

    Weapon Slot Mod Description Req RankBase ID
    Baseball batUpgradeBarbed wireArmor piercing. Improved damage.None00182cd1
    NailsArmor piercing. Better damage.None00182ccf
    RazorsTargets bleed. Better damage.None00182cd0
    ChainsSuperior damage.Blacksmith 100182cd4
    Saw bladesTargets bleed. Exceptional damage.Blacksmith 200182cd3


    MaterialBlackNo effectNone001a034b
    BlueNo effectNone001a034c
    CedarNo effectNone001a0350
    GreyNo effectNone001a034d
    MahoganyNo effectNone001a034f
    OakNo effectNone001a0351
    Aluminum Increased DamageBlacksmith 1001a001d
    Chinese officer sword
    Combat knife
    Machete
    Revolutionary sword
    Switchblade
    UpgradeSerrated blade Increased DamageBlacksmith 200187851

    OtherEdit

    Weapon Slot Mod Description Req RankBase ID
    Junk JetReceiverJunkJet receiverStandard.None00111ffa
    BarrelShort barrelStandard.None0016048e
    Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Gun Nut 100102d57
    GripStandard stockStandard.?0016048f
    Recoil compensating stockExceptional recoil.?00160490
    SightsStandard sightsStandard.?0023a554
    Gunner sightBetter focus and sighted accuracy?00160491
    Muzzle
    Electrification moduleAdds electrical damage to projectiles.Gun Nut 200102d59
    Ignition moduleAdds fire damage to projectiles.Gun Nut 3 Science! 100102d58

    NotesEdit

    • Each time a new mod is built, the Sole Survivor receives a small amount of XP.
    • Building weapon mods replaces the current mod applied to the weapon, the replaced weapon mod is stored in character's inventory. Attempting to craft a weapon mod, which is already present in the character's inventory, will apply the mod from the characters inventory instead of using material (no XP is earned).
    • Mods stored in a workshop can be reused, and they will be available at all other settlements connected by a supply line. Mods can also be stored in containers.
    • Every disassembled weapon mod has a weight of 0.5.
    • Mods purchased from merchants may be reused an unlimited amount of times on as many suitable weapons as one wishes. The breakdown resource value for the weapon will reflect the addition of the mod.
    • Codsworth and Paladin Danse will love it when the player character creates weapon mods, and Preston Garvey likes it.
    • Unlike armor modifications, most weapon mods cannot simply be removed from a weapon except for muzzle modifications. They must be replaced with an available or a newly created modification before the desired mod will be put into the Sole Survivor's inventory. Should the Sole Survivor not have the skill or resources to create the higher tier mods, the mod on an acquired weapon may be replaced with standard mods with fewer resources expended and no skills required.
    • Each mod may have up to eight qualities describing the magnitude of the mods effect on weapon stats. These qualities are always sorted in descending order in the mods description, ranging from big bonus to big penalty: Exceptional - Superior - Better - Improved - (Standard) - Worse - Reduced - Inferior - Poor
    • The Nuka-World (add-on) includes new melee weapon mods that include rockets (like the super sledge) along with weighted and heating coil mods.

    Fallout 4 Any Weapon Mod

    ReferencesEdit