Portal 2 Chamber 11
Posted : admin On 25.08.2019Chapter 8: Test Chamber 11 There is a laser, and a laser redirection cube, but you can't reach it yet. First, create a portal on the checkered floor near the angled wall with the green target on it. I couldn't figure out chapter 3 chamber 11 time. The thing ran out of blocks i guess and stopped dropping them. I dont know what to do now, i just dont have any blocks to use. When i kill myself to restart, it just brings me back to a point in the level that was after the thing already ran out of blocks. PLEASE any help would be appreciated.
A special thanks to everyone who made the content included in this mod:
Portal 2 Chamber 14
- August Loolam (Rantis)
- Benjamin Thomas Blodgett (BenVlodgi)
- Ben Bryant (Mevious)
- Bisqwit
- Carl Kenner
- Felix Griffin
- HMW
- Skotty
- TeamSpen210
Design your own palette, choose your style, and export to Portal 2! Now there is no limit to the number of different types of items you can have in a single room!
[New] Beta BEE2.4.x Instructions available on GitHub
Latest Release available here BEE2.4.x @ GitHub
[Old] Alpha BEE2.2.5Â View the update log at the bottom of the page
Download the Alpha Automatic Installer @ ThinkingWithPortal.com
Re-Upload available here BEE2.2.5 Automatic Installer @ GitHub
Te deum prelude charpentier organ pdf. Update Log:
Alpha .2.5
I’ve made the variants for the drawbridge and vent. The vent’s working perfectly fine, but I did have to switch the drawbridge to the PTI model to work with portals correctly. I’ve got the timings pretty close, it really shouldn’t mess with any maps. I made a diff of all the changed files for this patch… -TeamSpen210
- Added descriptions with authorship for all Valve, BEEMOD and HMW’s items.
- Added more filters for ^ items, putting them into groups
- Test Elements – Laser emitters, cubes, pellet catchers etc
- Panels – including doors, Geometry – light strips, obs rooms, goo, glass
- Logic – triggers, both logic gates, portal helpers
- Custom – really new things like vents, crushers, reflection gel, pellets and paint fizzlers.
- Added packer commands for all the custom content.
- A heap of changes to the logic and other things in the drawbridge.
- Added a grating to the Old Aperture bridges, to provide an explanation for why gel on the bottom side isn’t useable.
- Fixed a few “leaks” in instances like obs rooms, lasers and some of the entry/exit corridors so VBSP optimises away the 128*128*4 backpanels and squarebeams brushes if they aren’t needed to seal the map (Gets rid of the large room around the observation room).
- Added the quiet styles back for the styles that already have the instances (not for P1 or Art Therapy).
- Retextured old frame instances so they properly line up together.
Alpha .2.4
Portal 2 Chamber 16
- Item fixes
- item details filled out more thoroughly.
- Maybe More?
Alpha .2.3
- Who can remember?
- Could have been adding that piston panel
Alpha .2.2
- Added missing/ broken palette models
- instance updates
- Supported icon size for XP users
Alpha .2.1
- Added missing Portal 1 style files
Premier Release Alpha .2
- Includes everything (more than I care do mention)
- BEE2 application: palette designer and script generator, will manage all your items sort via filters, and let you easy create your own palette
- Portal 1 style
- Mevious’ new Rexaura Items
- New items by Carl
- BEEMOD items
- HMW’s items
- FGE collection of items
- Bisqwit items
- Does not include the custom compiler