The Witcher 3 Fan Art

Posted : admin On 20.07.2019

CD Projekt Red's Witcher 3 Wildhunt fanarts I did recently, my first fan arts ever! I had awesome time painting these, might do some more in the future!

  1. Witcher 3 Art Dealer
  2. The Witcher 3 Paintings
  3. Witcher 3 Wallpaper
The Witcher 3: Wild Hunt
Developer(s)CD Projekt Red
Publisher(s)CD Projekt
Director(s)
  • Konrad Tomaszkiewicz
  • Mateusz Kanik
  • Sebastian Stępień
Producer(s)
Artist(s)Marian Chomiak
Writer(s)Marcin Blacha
Composer(s)
  • Mikołaj Stroiński
SeriesThe Witcher
EngineREDengine 3
Platform(s)
Release
  • Microsoft Windows, PlayStation 4, Xbox One
  • 19 May 2015
  • Nintendo Switch
  • 2019
Genre(s)Action role-playing
Mode(s)Single-player

Don't miss this beautiful collection of artworks, concept art, 3D characters made for one of the most anticipated game, Witcher 3 The Wild Hunt. The witcher 3 Wild hunt Fan art.© 2018, All rights reserved.

The Witcher 3: Wild Hunt[a] is a 2015 action role-playing game developed and published by CD Projekt, based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who is looking for his missing adopted daughter on the run from the Wild Hunt: an otherworldly force determined to capture and use her powers. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.

Development began in 2011 and lasted for three and a half years. Voice recording took over two and a half years. The writing was infused with realistic aspects like moral ambiguity in a deliberate attempt to avoid simplification, impart authenticity, and reflect Sapkowski's novels. Central and Northern Europe was the basis of the game's world. REDengine 3 enabled the developer to create a complex story without compromising the game's open world. The music was composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.

The Witcher 3: Wild Hunt was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2015, with a Nintendo Switch version slated for 2019. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues. It received numerous Game of the Year awards, and has been cited as one of the greatest video games of all time. It was also a commercial success, shipping over twenty million copies by June 2019. Two expansions, Hearts of Stone and Blood and Wine, were also released to critical acclaim. A Game of the Year edition, with the base game, expansions and all downloadable content, was released in August 2016.

Art
  • 2Synopsis
  • 4Release
  • 5Reception

Gameplay[edit]

Gameplay screenshot of Geralt using the Igni sign against a fiend

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster hunter known as a Witcher.[1] Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims.[2][3] He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver).[4] The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters.[5] Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow and strong.[6] Players can block and counter enemy attacks with their swords.[4] Swords have limited endurance and require regular repair.[7] In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen.[8] Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield.[9] The signs use stamina, and cannot be used indefinitely.[10] Players can use mutagens to increase Geralt's magic power. They lose health when they are attacked by enemies, although wearing armour can help reduce health loss. Health can be restored with meditation or consumables, such as food and potions.[4] Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.[11] The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters (and their powers), as a werewolf becomes powerful during the night of a full moon.[12] Players can learn about their enemies and prepare for combat by reading the in-game bestiary.[13] When they kill an enemy, they can loot its corpse for valuables.[13] Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged.[14] Items are stored in the inventory, which can be expanded by purchasing upgrades.[13] Players can sell items to vendors[15] or use them to craft potions and bombs.[16][17] They can visit blacksmiths to craft new weapons and armour with what they have gathered.[18] The price of an item and the cost of crafting it depend on a region's local economy.[3]

The game focuses on narrative, and has a dialogue wheel which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[19] He can have a romantic relationship with some of the game's female characters by completing certain quests.[20] In addition to the main quests, books offer more information on the game's world.[13] Players can begin side quests after visiting a town's noticeboard.[13] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[21] and Treasure Hunt quests, which reward players with top-tier weapons or armour.[13] Players earn experience points by completing missions.[3] When a player earns enough experience, Geralt's level increases and the player receives ability points.[22] These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.[10] The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will.[23] Players can kill enemies with their sword while riding Roach,[24] but an enemy presence may frighten the horse and unseat Geralt.[13] Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions.[25] Players can discover Places of Power for additional ability points.[26] Other activities include horse racing, boxing and card playing;[27][28] the card-playing mechanic was later expanded into a standalone game.[29]

Synopsis[edit]

Setting[edit]

The game is set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard[30]—led by Emperor Emhyr var Emreis (Charles Dance),[31] who invaded the Northern Kingdoms[30]—and Redania, ruled by King Radovid V.[32] Several locations appear, including the free city of Novigrad,[33] the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently-conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.[32][34]

The main character is the Witcher, Geralt of Rivia (Doug Cockle),[35] a monster hunter trained since childhood in combat, tracking, alchemy and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough),[35] his former love interest Triss Merigold (Jaimi Barbakoff),[35] the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton),[36][30] and Geralt's Witcher mentor Vesemir (William Roberts).[36][32] Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt).[36] Ciri is a Source, born with innate (and potentially vast) magical abilities; after the apparent death of her parents, she was trained as a witcher while Yennefer taught her magic. She is unaware that the Emperor is her biological father; he sired her under an assumed name while he was subject to a curse.[30] Ciri disappeared years before to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt: the elf Eredin, from a parallel dimension.[32]

Plot[edit]

Geralt rejoins his long-lost lover, Yennefer, in the town of White Orchard. Yennefer tells him that Emperor Emhyr has summoned him to the city of Vizima. Emhyr tasks Geralt with finding Ciri, who has recently been seen in several places. Ciri is a Child of the Elder Blood, the daughter of the emperor and the last heir to an ancient elfish bloodline with the power to manipulate space and time. Geralt first hears that Ciri was in Velen at Crow's Perch, the Bloody Baron's fort.[37] The baron refuses to help, but Geralt's acquaintance, the sorceress Keira Metz, tells him that an elfish mage was looking for Ciri. Keira directs Geralt to the Crones of Crookback Bog: malicious, ancient spirits living near Velen. The Crones say that they captured Ciri for the Wild Hunt before she escaped and have enslaved Anna, the baron's missing wife. Geralt returns to the baron, who tells him that Ciri went to Novigrad.

He discovers that the Church of the Eternal Fire, a militant religious organization, is purging mages in Novigrad. Meeting his former lover, Triss Merigold, Geralt learns that Ciri had contacted his friend Dandelion. Geralt navigates Novigrad's criminal underworld to rescue Dandelion, and learns that Ciri teleported to the Skellige archipelago. In Novigrad, Geralt may help Triss to free fugitive mages. He sails to Skellige and rejoins Yennefer, who has been investigating a magical explosion linked to Ciri. They track Ciri to the island of Lofoten, which has been attacked by the Wild Hunt. Geralt and Yennefer realise that Uma, a deformed, cursed creature at Crow's Perch, was present after Ciri's escape. Before leaving Skellige, Geralt can help determine who will rule Skellige after the king's death. Yennefer severs the magical bond between her and Geralt, giving him the option of affirming his love for her or ending their relationship.

Leshen

They bring Uma to the witcher school of Kaer Morhen, where Yennefer removes his curse and transforms him into Avallac'h. He reveals that he teleported Ciri to the Isle of Mists to save her from the Lofoten attack. Geralt travels to the island and finds Ciri in a deathlike state, until she is awakened by Avallac'h's magic. She says that Eredin's (the King of the Wild Hunt) homeworld is being destroyed by the White Frost, and he wants Ciri's power to conquer the Continent. Ciri and Geralt teleport to Kaer Morhen, pursued by the Wild Hunt. After a brief reunion with Yennefer, Triss and Vesemir (their witcher mentor), the Hunt attacks. Vesemir is killed protecting Ciri; her distress unleashes her Elder power, and Eredin and the Hunt retreat. Geralt, Yennefer, Triss, Ciri, and their allies conduct a funeral for Vesemir. Ciri and Geralt travel to Novigrad and help Triss and Yennefer reform the Lodge of Sorceresses to aid their fight.

They learn about the Sunstone, a relic which can lure Eredin out and bind him to a location. On the Skelligan island of Undvik, Avallac'h uses the Sunstone to draw out the Hunt and their fleet. Geralt, Ciri, their allies and the Nilfgaardian fleet battle the Hunt, and Geralt defeats Eredin in combat. As the White Frost descends on Skellige, Ciri insists that she must confront it with her Elder Blood before it consumes all life on every world. She enters a portal and defeats the White Frost, ending the threat. The game ending varies, depending on previous choices. If Ciri is alive, Geralt can retire with Yennefer or Triss or remain a lone witcher. If Geralt helps Nilfgaard win the war and brings Ciri to meet the emperor, she will become empress; if Ciri does not meet the emperor, Geralt fakes her death and she becomes a witcher. If Ciri dies fighting the White Frost, Geralt hunts down her stolen medallion as a keepsake; surrounded by monsters when he finds it, his fate is unknown.

Development[edit]

Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011.[38] The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million[b] over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. Fifteen hundred people were involved in the production globally. While the game is based on Sapkowski's novels, his involvement with the game was limited to the creation of its in-game map.[42] It was localised in 15 languages, with a total of 500 voice actors.[43][44][45] The game was scripted concurrently in Polish and English to alleviate difficulty in localisation.[46] According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015.[47] CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.[48]

The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role-playing video games set in open world environments,[49] aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty. As a solution, they added points of interest. The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement.[38][50] Like the previous two Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design.[51] The user interface was made more intuitive with grid-based solutions. The camera system was improved to use long shots for battles with multiple enemies and close-ups for more-intimate confrontations.[52] More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession.[53] Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system,[54][55] and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments.[56]

Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.[57] Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early that the writing would be witty, with metaphors and implied meanings. Dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Player options were written as morally ambiguous, reflecting real life and Andrzej Sapkowski's original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval world, were incorporated into the story for authenticity.[38][50][46] Areas of the open world were based on Poland, Amsterdam, and Scandinavia.[46] Objects were modelled by hand.[50]

Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other mini-game proposals, including a drinking game, knife throwing, and ice skating.[38] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Polish folk band Percival. According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[58]

Release[edit]

The Witcher 3: Wild Hunt was announced on 4 February 2013 in Game Informer, with a 2014 release for PC and 'all high-end platforms available';[59] the latter were clarified as the PlayStation 4 and Xbox One.[60][61] The game's release date was later delayed from the third quarter of 2014 to February 2015.[62] After missing its planned release date of 24 February,[63][64] CD Projekt Red confirmed in April that the game was released to manufacturing.[65]The Witcher 3: Wild Hunt was released worldwide on 19 May 2015.[63] It was distributed to retailers by Warner Bros. Interactive Entertainment in North America and Bandai Namco in Western Europe, Australia and New Zealand.[66][67] In addition to the standard edition, players can also purchase the Collector's Edition, which includes the base game and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion.[68] Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch.[38] At E3 2019, a Nintendo Switch version was confirmed for later that year.[69] It is being developed in cooperation with Saber Interactive.[70]

CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a 'gamer-centric value proposition', and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as 'Skyrim in a Game of Thrones sauce'.[71] The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective.[71] The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.[72]

Downloadable content[edit]

The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from downloadable content (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay content and the New Game Plus mode.[48][73] CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015,[74] and Blood and Wine on 31 May 2016.[75]Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed, rated a 9/10 by IGN and GameSpot.[76][77] The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to track down a mysterious beast which is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016.[78] A Game of the Year edition, with the base game, both expansions and all DLC, was released on 30 August 2016.[79]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 93/100[80]
(PS4) 92/100[81]
(XONE) 91/100[82]
Review scores
PublicationScore
Destructoid8/10[83]
Game Informer9.75/10[84]
Game Revolution[85]
GameSpot10/10[86]
GamesRadar+[87]
GameTrailers9.8/10[88]
IGN9.3/10[89]
PC Gamer (US)92/100[90]
Polygon8/10[91]
VideoGamer.com9/10[92]

The Witcher 3: Wild Hunt received universal acclaim, according to review aggregator Metacritic.[80][81][82] Critics agreed that it was an ambitious action role-playing game which was grand in scale,[89][91][83] but marred by technical difficulties[92][87] and a lack of innovation.[90] GameSpot and Eurogamer gave the game their highest rating.[86][93]The Witcher 3: Wild Hunt has been considered one of the greatest video games of all time.[94][95][96][97][98][99][100][101] The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it 'immersive', and was impressed by its attention to detail.[84]Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[83] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.[85] Tom Senior of GamesRadar praised the open world's variety, describing it as an 'exciting realization of the Ronin fantasy'.[87]GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in different parts of the world.[88] Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle,[90] with Ingenito saying that it highlighted the game world's authenticity.[89]

Its narrative also received critical acclaim. Carter praised the game's cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[83] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the game's main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[84] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters.[86] Senior enjoyed the game's side-quests, calling them 'a compilation of dark fantasy short stories' which overshadowed the main quests.[87] Ingenito was disappointed with the game's main story, saying that there was too much padding and too many dull quests.[89]PC Gamer's Shaun Prescott agreed, saying that the narrative would have felt rote if the side content was not engaging.[90] Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the voice acting,[92][86] with Wallace calling it the series' best.[84] Arthur Gies from Polygon criticized that some of the female characters are overly sexualized and that there are no people of colour in the main game.[91]

The game's combat had a generally-positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[88] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[83] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.[84] Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues and excessively-long combat animation.[85] Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair.[87] Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.[89]

Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[86] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.[89] Leack disliked the upgrade system, calling it 'unexciting'.[85] Carter was disappointed with the Witcher Senses (which he found repetitive),[83] but Senior considered them superior to objective markers—the norm for role-playing games.[87] Prescott disliked the user interface for its clumsiness and tedium.[90] Senior found the Gwent card game an addictive minigame.[87]

The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress.[83] According to Wallace, the game's load times were too long.[84] Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration.[85] Senior, Phipps and Ingenito noted frame rate issues;[87] although Ingenito thought it did not impact the gameplay,[89] Phipps called it a persistent problem which overshadowed many of the game's achievements.[92]

Sales[edit]

Before its release, over 1.5 million people pre-ordered the game.[102]The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week, when it earned 600 percent more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline.[103] It debuted atop the Japanese video-game sales charts, selling 67,385 copies in its first week.[104] Four million copies of the game were sold in its first two weeks of release.[105] By June 2015, over 690,000 players had activated the game through GOG Galaxy.[106][107] The game sold over six million copies in the next six weeks,[45] and the studio made a profit of $63.3 million in the first half of 2015.[108] In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide.[109] By the end of 2017, the series as a whole had sold over 33 million.[110][111] By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half of that figure.[112]

Awards and accolades[edit]

Marcin Iwiński, one of the founders of CD Projekt, accepting the Game of the Year award at the 2016 Game Developers Choice Awards

Witcher 3 Art Dealer

The Witcher 3: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014.[113][114] It won IGN's E3 People's Choice Award in 2013 and 2014, GameSpot's E3 People's Choice Award in 2014,[115][116] and the Most Wanted Award at the 31st and 32nd Golden Joystick Awards.[117][118] It was the Most Anticipated Game at the Game Awards 2014 in Las Vegas.[119] At release it received over 250 'game of the year' titles, the most awarded at the time.[120] By August 2016, it had received over 800 awards.[121]

Its accolades are from several events, including the Golden Joystick Awards,[122]The Game Awards,[123]D.I.C.E. Awards,[124] Game Developers Choice Awards,[125]SXSW Gaming Awards[126] and the National Academy of Video Game Trade Reviewers (NAVGTR) awards.[127]The Witcher 3 was recognized as game of the year by IGN,[128] GameSpot,[129] Game Informer[130] and other gaming publications.[131][132][133] The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment,[134] and the Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt Red.[135] It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at the D.I.C.E. Awards,[136] and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.[137]

Notes[edit]

  1. ^Polish: Wiedźmin 3: Dziki Gon
  2. ^Reports conflict on the exact figure. The total was estimated at $67–81 million, with $12.2–32.4 million for production and an additional $25–35 million for marketing.[39][40][41]

References[edit]

  1. ^Lear, Jack (18 May 2015). 'A Witcher Primer: What You Need To Know To Play The Witcher 3'. Polygon. Archived from the original on 27 May 2015.
  2. ^'The Witcher 3 Wild Hunt Game Manual'(PDF). CD Projekt Red. 15 May 2015. Archived(PDF) from the original on 17 June 2017.
  3. ^ abcPurchese, Robert (1 March 2013). 'The Witcher 3: no QTEs, a 50-hour quest, no XP for killing, only for quests'. Eurogamer. Archived from the original on 17 June 2017.
  4. ^ abcPhipps, Brett (1 June 2015). 'The Witcher 3 Guide – Combat Basics for Beginners'. VideoGamer.com. Archived from the original on 17 June 2017.
  5. ^CD Projekt Red (19 May 2015). The Witcher 3: Wild Hunt. Microsoft Windows, PlayStation 4, Xbox One. CD Projekt.
  6. ^Dunsmore, Kevin (26 January 2017). 'The Witcher 3: Wild Hunt is the Most Ambitious RPG Yet'. Hardcore Gamer. Archived from the original on 17 June 2017.
  7. ^Leack, Jonathon (19 May 2015). 'Becoming Unstoppable: The Witcher 3: Wild Hunt Tips Guide [UPDATED]'. Game Revolution. Archived from the original on 17 June 2017.
  8. ^VanOrd, Kevin (18 May 2015). 'The Witcher 3: Wild Hunt Magical Signs Guide'. GameSpot. Archived from the original on 25 May 2015.
  9. ^'The Witcher 3 guide'. Eurogamer. 2 November 2016. Archived from the original on 17 June 2017.
  10. ^ abHawkins, Josh (19 May 2015). 'The Witcher 3 – How to Use Skills, Signs and Magic'. USgamer. Archived from the original on 11 June 2016.
  11. ^Karmali, Luke (15 December 2014). 'The Witcher 3 Wild Hunt Will Let You Play As Ciri'. IGN. Archived from the original on 17 December 2014.
  12. ^OXM Staff (25 February 2015). 'Why Geralt has cheered up for The Witcher 3: Wild Hunt'. GamesRadar. Archived from the original on 26 February 2015.
  13. ^ abcdefgHamilton, Kirk (19 May 2015). 'Tips For Playing The Witcher 3: Wild Hunt'. Kotaku. Archived from the original on 13 June 2015.
  14. ^Dawson, Bryan (15 June 2015). 'The Witcher 3: Wild Hunt Prologue – Kill the Griffin, Voorhis Conversation Options'. Prima Games. Archived from the original on 17 June 2017.
  15. ^Lavoy, Bill (27 May 2015). 'How to Earn More Crowns in The Witcher 3: Wild Hunt'. Prima Games. Archived from the original on 17 June 2017.
  16. ^'The Witcher 3 – Alchemy: potions, bombs, decoctions, oils, substances, ingredients'. Eurogamer. 2 November 2016. Archived from the original on 17 June 2017.
  17. ^'The Witcher 3 – crafting: components, repair kits, Glyphs and Runestones'. Eurogamer. 2 November 2016. Archived from the original on 17 June 2017.
  18. ^Lavoy, Bill (3 June 2015). 'The Witcher 3 Bear and Ursine School Gear'. USgamer. Archived from the original on 17 June 2017.
  19. ^Hillier, Brenna (22 December 2015). 'The Witcher 3: How to get the best ending'. VG247. Archived from the original on 21 January 2017.
  20. ^Buffa, Christopher (18 May 2015). 'The Witcher 3: Wild Hunt – Carnal Knowledge and Romance Guide'. Prima Games. Archived from the original on 17 June 2017.
  21. ^Hillier, Brenna (25 May 2015). 'The Witcher 3: Mysterious Tracks Witcher Contract'. VG247. Archived from the original on 17 June 2017.
  22. ^Dyer, Mitch (13 April 2015). 'Slaughtering With Signs: The Magic of The Witcher 3 Wild Hunt'. IGN. Archived from the original on 22 August 2015.
  23. ^Carter, Chris (19 May 2015). 'Very Quick Tips: The Witcher 3: Wild Hunt'. Destructoid. Archived from the original on 17 June 2017.
  24. ^Saed, Sherif (3 June 2015). '12 things you didn't know you could do in The Witcher 3'. VG247. Archived from the original on 17 June 2017.
  25. ^Haywald, Justin (25 April 2015). 'How the Side Quests in the Witcher 3 Can Change the Whole Story'. GameSpot. Archived from the original on 26 April 2015.
  26. ^'The Witcher 3 – Places of Power: where to find all fifteen'. Eurogamer. 29 August 2016. Archived from the original on 17 June 2017.
  27. ^Hamilton, Kirk (26 May 2015). 'The Witcher 3 Is Even Bigger Than You Think'. Kotaku. Archived from the original on 21 August 2015.
  28. ^Hillier, Brenna (29 May 2015). 'The Witcher 3: Collect 'Em All – How to get every Gwent card'. VG247. Archived from the original on 29 May 2015.
  29. ^Cryer, Hirun (6 June 2017). 'Gwent Guide – Tips and Tricks, How to Play Gwent, How to Win at Gwent, How to Get Scrap'. USgamer. Archived from the original on 17 June 2017.
  30. ^ abcdFenlon, Wes (18 May 2015). 'The Witcher 3 story primer: catch up on the essentials'. PC Gamer. Archived from the original on 19 May 2015.
  31. ^Pinchefsky, Carol (29 June 2016). '10 Geek Actors Who Do Stand-Out Video Game Voice Acting'. Syfy. Archived from the original on 25 June 2017.
  32. ^ abcdHamilton, Kirk (18 May 2015). 'A Beginner's Guide To The World Of The Witcher'. Kotaku. Archived from the original on 20 May 2015.
  33. ^'Faces of Novigrad: a closer look at The Witcher 3's biggest city'. PC Gamer. Archived from the original on 1 March 2019.
  34. ^Ramsey, Robert (20 May 2016). 'Interview: Partaking in Blood and Wine with The Witcher 3 Developer CD Projekt Red'. Push Square. Archived from the original on 12 April 2019.
  35. ^ abcPurchese, Robert (27 January 2017). 'The voice behind The Witcher'. Eurogamer. Archived from the original on 28 January 2017.
  36. ^ abcCD Projekt Red (19 May 2015). The Witcher 3: Wild Hunt. Microsoft Windows, PlayStation 4, Xbox One. CD Projekt. Scene: Credits.
  37. ^Kelly, Andy (2 October 2015). 'How The Witcher 3's best quest was made'. PC Gamer. Archived from the original on 26 December 2017. Retrieved 26 December 2017.
  38. ^ abcdePurchese, Robert (30 August 2016). 'I was there when The Witcher 3 launched'. Eurogamer. Archived from the original on 21 August 2015.
  39. ^Their, Dave (10 June 2015). ''The Witcher 3's' Business Model Is A Revolution'. Forbes. Archived from the original on 22 September 2017.
  40. ^Williams, Mike (10 June 2015). 'The Witcher 3's Development Was Cheaper, But Still in AAA Territory'. USgamer. Archived from the original on 22 September 2017.
  41. ^Chalk, Andy (9 September 2015). 'The Witcher 3: Wild Hunt cost $81 million to make'. PC Gamer. Archived from the original on 31 January 2016.
  42. ^Draug (31 October 2017). 'The Witcher 3: Wild Gon - Compendium of Knowledge [Update # 30: Support for PS4 Pro, Devil's Pit Mod and more]'. Gry Online. Retrieved 11 November 2017.
  43. ^Chapple, Craig (10 June 2015). 'The wild road to The Witcher 3'. Develop. Archived from the original on 9 May 2016.
  44. ^Makuch, Eddie (9 September 2015). 'This is How Much The Witcher 3 Cost to Make'. GameSpot. Archived from the original on 11 June 2017.
  45. ^ abPurchese, Robert (26 August 2015). 'The Witcher 3 sells 6m copies in six weeks'. Eurogamer. Archived from the original on 26 August 2015.
  46. ^ abcSuellentrop, Chris (15 March 2017). ''Witcher' Studio Boss Marcin Iwinski: 'We Had No Clue How To Make Games''. Glixel. Archived from the original on 16 March 2017.
  47. ^Stein, Zack (29 May 2015). 'This Is How Big the Script Was for The Witcher 3: Wild Hunt'. IGN. Archived from the original on 30 May 2015.
  48. ^ abKlepek, Patrick (14 October 2015). 'The Past, Present, And Future Of The Witcher 3'. Kotaku. Archived from the original on 15 October 2015.
  49. ^'The amazing technology of The Witcher 3'. PC Gamer. 18 May 2015. Archived from the original on 17 June 2017.
  50. ^ abcKlepek, Patrick (6 October 2015). 'How The Witcher 3's Developers Ensured Their Open World Didn't Suck'. Kotaku. Archived from the original on 7 October 2015.
  51. ^Rossignol, Jim (1 February 2013). 'So… REDEngine 3 For The Witcher 3?'. Rock, Paper, Shotgun. Archived from the original on 17 June 2017.
  52. ^Wilde, Tyler (30 July 2013). 'The Witcher 3 interview: A good quest isn't about 'the sheer number of outcomes''. PC Gamer. Archived from the original on 17 June 2017.
  53. ^Gibson, Sean (19 June 2013). 'The Witcher 3 Game Director Konrad Tomaszkiewicz Interview'. Gaming Illustrated. Archived from the original on 17 June 2017.
  54. ^Purchese, Robert (28 November 2013). 'The Witcher 3: What is a next-gen RPG?'. Eurogamer. Archived from the original on 11 June 2017.
  55. ^Jones, Gary (30 March 2015). 'Witcher 3: Why Dark Souls has proved a big influence, new details on 200+ hours gameplay'. Daily Express. Archived from the original on 11 June 2017.
  56. ^Pena, Danny (27 April 2015). 'Episode #478 – The Witcher 3: Wild Hunt Interview with CD Projekt Red'. Gamertag Radio. Archived from the original on 11 June 2017.
  57. ^Walton, Mark (4 August 2015). 'How The Witcher 3's economy was saved by polynomial least squares'. Ars Technica. Archived from the original on 4 August 2015.
  58. ^Makuch, Eddie (30 August 2016). 'How The Witcher 3's Amazing Music and Sound Effects Were Made'. GameSpot.
  59. ^Biessener, Adam (4 February 2013). 'March Cover Revealed: The Witcher 3: Wild Hunt'. Game Informer. Archived from the original on 15 April 2015.
  60. ^Kato, Matthew (21 February 2013). 'The Witcher 3: Wild Hunt Confirmed For PlayStation 4'. Game Informer. Archived from the original on 25 October 2013.
  61. ^Langshaw, Mark (10 June 2013). ''The Witcher 3: Wild Hunt' confirmed for Xbox One - E3 2013'. Digital Spy. Archived from the original on 22 September 2017.
  62. ^'Release Date of The Witcher 3: Wild Hunt – An Open Letter'. CD Projekt Red. 11 March 2014. Archived from the original on 23 January 2018.
  63. ^ abKarmali, Luke (8 December 2014). 'The Witcher 3: Wild Hunt release date delayed again'. IGN. Archived from the original on 29 March 2015.
  64. ^McWhertor, Michael (5 June 2014). 'The Witcher 3: Wild Hunt coming Feb. 24, 2015 in standard and collector's editions'. Polygon. Archived from the original on 20 January 2015.
  65. ^Kato, Matthew (16 April 2015). 'The Witcher 3: Wild Hunt Has Gone Gold'. Game Informer. Archived from the original on 16 April 2015.
  66. ^'NAMCO BANDAI to promote The Witcher 3 in Australia and New Zealand'. CD Projekt. 16 January 2014. Archived from the original on 11 June 2017.
  67. ^'NAMCO BANDAI to distribute The Witcher 3 in Western Europe'. CD Projekt. 28 October 2013. Archived from the original on 11 June 2017.
  68. ^Struan, John (6 June 2014). 'Here's The $150 The Witcher 3: Wild Hunt Collector's Edition'. Kotaku. Retrieved 11 November 2017.
  69. ^Makuch, Eddie (11 June 2019). 'E3 2019: The Witcher 3 Is Coming To Nintendo Switch'. GameSpot. Archived from the original on 11 June 2019.
  70. ^'Cyberpunk 2077 preview and interview – 'I just love my work!''. Metro. 17 June 2019. Archived from the original on 17 June 2019.
  71. ^ abLeone, Matt (18 March 2016). 'The Witcher 3 developer on talking to fans: 'The worst thing is silence''. Polygon. Archived from the original on 18 March 2016.
  72. ^Crawley, Dan (29 May 2015). 'Don't see the '3' in The Witcher 3: Wild Hunt's logo? There's a good reason for that'. GamesBeat. Archived from the original on 20 September 2017.
  73. ^'The Witcher 3: Wild Hunt Free DLC Announcement – GOG.com'. GOG.com. CD Projekt. 6 November 2014. Archived from the original on 8 November 2014.
  74. ^Krupa, Daniel (7 April 2015). '2 'Massive' Expansions Announced for The Witcher 3: Wild Hunt'. IGN. Archived from the original on 7 April 2015.
  75. ^Skrebels, Joe (10 May 2016). 'Update: The Witcher 3: Blood and Wine DLC Gets an Official Release Date'. IGN. Archived from the original on 11 June 2017.
  76. ^Ingenito, Vince (8 October 2015). 'The Witcher 3: Hearts of Stone Review'. IGN. Archived from the original on 9 October 2015.
  77. ^Mahardy, Mike (8 October 2015). 'The Witcher 3: Wild Hunt – Hearts of Stone Review'. GameSpot. Archived from the original on 8 October 2015.
  78. ^Osborn, Alex (2 December 2016). 'The Game Awards 2016 Winner Announced'. IGN. Archived from the original on 2 December 2016.
  79. ^Donnelly, Joe (11 August 2016). 'The Witcher 3: Game of the Year Edition is out this month'. PC Gamer. Archived from the original on 11 June 2017.
  80. ^ ab'The Witcher 3: Wild Hunt for PC Reviews'. Metacritic. Archived from the original on 11 June 2017.
  81. ^ ab'The Witcher 3: Wild Hunt for PlayStation 4 Reviews'. Metacritic. Archived from the original on 11 June 2017.
  82. ^ ab'The Witcher 3: Wild Hunt for Xbox One Reviews'. Metacritic. Archived from the original on 11 June 2017.
  83. ^ abcdefgCarter, Chris (12 May 2015). 'Review: The Witcher 3: Wild Hunt'. Destructoid. Archived from the original on 15 May 2015.
  84. ^ abcdefWallace, Kimberley (12 May 2015). 'Choice On A Grand Scale – The Witcher 3: Wild Hunt – PlayStation 4'. Game Informer. Archived from the original on 12 May 2015.
  85. ^ abcdeLeack, Jonathan (20 May 2015). 'The Witcher 3: Wild Hunt Review'. Game Revolution. Archived from the original on 30 May 2015.
  86. ^ abcdeVanOrd, Kevin (12 May 2015). 'The Witcher 3: Wild Hunt Review'. GameSpot. Archived from the original on 9 June 2015.
  87. ^ abcdefghSenior, Tom (12 May 2015). 'The Witcher 3: Wild Hunt review'. GamesRadar. Archived from the original on 26 January 2015.
  88. ^ abcBloodworth, Daniel (12 May 2015). 'The Witcher 3: Wild Hunt Review'. GameTrailers. Archived from the original on 15 May 2015.
  89. ^ abcdefgIngenito, Vince (12 May 2015). 'The Witcher 3: The Wild Hunt Review'. IGN. Archived from the original on 12 May 2015.
  90. ^ abcdePrescott, Shaun (21 May 2015). 'The Witcher 3 PC review'. PC Gamer. Archived from the original on 8 April 2017.
  91. ^ abcGies, Arthur (13 May 2015). 'The Witcher 3: Wild Hunt review: off the path'. Polygon. Archived from the original on 5 April 2017.
  92. ^ abcdPhipps, Brett (12 May 2015). 'The Witcher 3: Wild Hunt Review'. VideoGamer.com. Archived from the original on 27 June 2015.
  93. ^Welsh, Oli (30 August 2016). 'The Witcher 3: Wild Hunt review'. Eurogamer. Archived from the original on 19 May 2015.
  94. ^Arnold, Cory (20 July 2017). 'What is the best RPG of all time? Japanese gamers say Persona 5'. Destructoid. Archived from the original on 21 July 2017.
  95. ^'The best RPGs of all time'. PC Gamer. 22 December 2016. Archived from the original on 25 September 2017.
  96. ^'Top 100 RPGs of All Time'. IGN. Archived from the original on 7 May 2017.
  97. ^'Edge Presents: The 100 Greatest Video Games of All Time'. Edge. August 2017.
  98. ^'HG101 Presents: The 200 Best Video Games of All Time'. Hardcore Gaming 101. 5 December 2015. Archived from the original on 18 December 2018.
  99. ^Staff (27 November 2017). 'The 500 Best Video Games of All Time'. Polygon. Archived from the original on 14 December 2017.
  100. ^'The Top 300 Games of All Time'. Game Informer (300). April 2018.
  101. ^'Top 100 Video Games of All Time'. IGN. Archived from the original on 26 May 2017.
  102. ^Scammell, David (19 May 2015). 'The Witcher 3 pre-orders grew to 1.5 million in last week'. VideoGamer.com. Archived from the original on 19 July 2015.
  103. ^Phillips, Tom (26 May 2015). 'The Witcher 3 biggest UK launch of 2015 so far'. Eurogamer. Archived from the original on 26 May 2015.
  104. ^'Japan's Video Game Rankings, May 18–24'. Anime News Network. 28 May 2015. Archived from the original on 2 June 2015.
  105. ^Purchese, Robert (9 June 2015). 'The Witcher 3 sells 4m copies in two weeks'. Eurogamer. Archived from the original on 9 June 2015.
  106. ^'News: GOG Galaxy home to over half of The Witcher 3: Wild Hunt PC gamers'. GOG.com. 12 June 2015. Archived from the original on 11 June 2015.
  107. ^Newhouse, Alex (11 June 2015). 'More People Playing Witcher 3 on GOG than on Steam – CD Projekt's digital distribution service edges out Steam and all other PC platforms'. GameSpot. Archived from the original on 11 June 2015.
  108. ^Romano, Sal (26 August 2015). 'The Witcher 3 sold six million in six weeks'. Gematsu. Archived from the original on 21 September 2017.
  109. ^Makuch, Eddie (11 March 2016). 'Witcher 3 Ships Almost 10 Million Copies – Report'. GameSpot. Archived from the original on 13 March 2016.
  110. ^Harradence, Mike (22 March 2018). 'The Witcher series has sold over 33 million copies worldwide'. VideoGamer.com. Archived from the original on 3 July 2018.
  111. ^'Witcher Series Sells Over 33 Million Copies in 10 Years; Witcher 3 2017 PC Sales Equal PS4/XO Sales'. Wccftech. 23 March 2018. Archived from the original on 3 July 2018.
  112. ^Vitale, Bryan (11 June 2019). 'The Witcher 3 is coming to Nintendo Switch this year, Witcher 3 over 20 million sold'. RPG Site. Archived from the original on 14 June 2019.
  113. ^Altano, Brian (11 June 2013). 'IGN's Best of E3 2013 Awards'. IGN. Archived from the original on 11 July 2014.
  114. ^IGN's E3 Crew (12 June 2014). 'IGN's Best of E3 2014 Awards'. IGN. Archived from the original on 11 July 2014.
  115. ^Abbott, Chris (16 June 2014). 'E3 2014: People's Choice Award Winner'. IGN. Archived from the original on 12 August 2014.
  116. ^Haywald, Justin (25 June 2014). 'Best of E3 2014: People's Choice Award Winners Announced'. GameSpot. Archived from the original on 12 August 2014.
  117. ^GamesRadar Staff (25 October 2013). 'Here are your Golden Joystick Award winners 2013'. GamesRadar. Archived from the original on 1 March 2015.
  118. ^'Golden Joysticks Awards' Ultimate List of Ultimate Games: 1983 - 2015'. GamesRadar. 15 October 2015. Archived from the original on 17 March 2016.
  119. ^'Witcher 3: Wild Hunt is Most Anticipated Game, new trailer released!'. CD Projekt Red. 6 December 2014. Archived from the original on 9 December 2014.
  120. ^Leack, Jonathan (17 March 2016). 'The Witcher 3 Has Won More Game of the Year Awards Than Any Other Game'. Game Revolution. Archived from the original on 17 March 2016.
  121. ^'Wiedźmin 3: Dziki Gon -- data premiery Edycji Gry Roku'. The Witcher (in Polish). 11 August 2016. Archived from the original on 11 June 2017.
  122. ^Hurley, Leon (30 October 2015). 'The Golden Joystick Awards: all the winners this year'. GamesRadar. Archived from the original on 30 October 2015.
  123. ^Sarkar, Samit (3 December 2015). 'Here are the winners of The Game Awards 2015'. Polygon. Archived from the original on 4 December 2015.
  124. ^Pereira, Chris (19 February 2016). 'The 2016 DICE Award Winners [UPDATED]'. GameSpot. Archived from the original on 19 February 2016.
  125. ^Staff (16 March 2016). 'Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards'. Game Developers Conference. Archived from the original on 24 September 2017.
  126. ^Sarkar, Samit (21 March 2016). 'The Witcher 3 takes top honors at yet another award show, the SXSW Gaming Awards'. Polygon. Archived from the original on 21 March 2016.
  127. ^'2015 Winners'. National Academy of Video Game Trade Reviewers. 21 March 2016. Archived from the original on 24 September 2017.
  128. ^'Game of the Year - IGN's Best of 2015'. IGN. Archived from the original on 10 January 2016.
  129. ^'Game of the Year 2015 Countdown: #5 - #1'. GameSpot. Archived from the original on 21 December 2015.
  130. ^Marchiafava, Jeff (6 January 2016). 'Game Informer Best Of 2015 Awards'. Game Informer. Archived from the original on 11 June 2017.
  131. ^Staff (22 December 2015). 'High Scores: The Best Videogames of 2015'. Kill Screen. Archived from the original on 22 December 2015.
  132. ^'Counting down the 20 best games of 2015: The top 5 of the year'. Digital Spy. 27 December 2015. Archived from the original on 12 April 2016.
  133. ^Staff (31 December 2015). 'EGM's Best of 2015: Part Five: #05 ~ #01'. Electronic Gaming Monthly. Archived from the original on 16 February 2016.
  134. ^'Golden Joysticks 2015: The Witcher 3: Wild Hunt wins five gaming awards'. BBC. 30 October 2015. Archived from the original on 30 October 2015.
  135. ^Sarkar, Samit (3 December 2015). 'Here are the winners of The Game Awards 2015'. Polygon. Archived from the original on 4 December 2015.
  136. ^Crecente, Brian (19 February 2016). 'Fallout 4 named game of the year during DICE Awards'. Polygon. Archived from the original on 19 February 2016.
  137. ^Makuch, Eddie (16 March 2016). 'Witcher 3 Wins GDC Game of the Year Award, Full Winners List'. GameSpot. Archived from the original on 14 April 2016.

External links[edit]

Wikimedia Commons has media related to The Witcher 3: Wild Hunt.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Witcher_3:_Wild_Hunt&oldid=904771275'

New fan art by BossLogic has imagined what Henry Cavill’s Geralt character could look like in a second season of the upcoming Netflix adaptation of The Witcher. Today has been big for Netflix’s The Witcher show, as the streaming network officially revealed a first look at Cavill in the lead role of Geralt of Rivia. Not only that, the series also finally found its Triss Merigold in Harry Potter’s Anna Shaffer, as well as filled out the rest of its supporting cast.

Still, the big news certainly has to be Cavill’s appearance as Geralt in The Witcher, a look that has seemingly divided the internet and fans alike. Some have expressed disappointment that Cavill’s version lacks a beard and scar (though, to be fair, in the source material book series, Geralt was usually clean shaven and the scar was never expressly mentioned) and disappointment in the wig used. While there’s still plenty of time for showrunner Lauren Schmidt and her team to tweak and perfect the look, new fan art has imagined what a potential season 2 Geralt could look like.

advertising

Related: Netflix's The Witcher Casts Ciri & Yennefer, Rounds Out Full Cast

Posted by well-known fan artist BossLogic, the image incorporates Geralt’s left eye scar and a small beard as well as some tweaks to Cavill’s hair with a description that reads “Season 2.” Obviously, The Witcher has not yet been renewed for a season 2 by Netflix, so this is purely a case of what could happen. There’s also no confirmation on whether or not Schmidt will bring any of CD Projekt Red’s (the developer behind the popular Witcher game trilogy) creations to the series. Take a look below for BossLogic’s imagining of Cavill’s season 2 Geralt:

advertising

A post shared by Bosslogic (@bosslogic) on

The Witcher 3 Paintings

This is obviously just a fun little nod for fans of the Geralt of Rivia that exists in The Witcher games, and it’s not an indication of where the show itself might be headed. Still, the art itself is a well made edit and offers an alternative look at Geralt that may appeal to those who weren’t exactly thrilled at the official reveal. It’s also not the first time that BossLogic has imagined Cavill as Geralt, as he created another edit before it was confirmed that the Superman actor would take on the role.

Witcher 3 Wallpaper

Regardless, Cavill is reportedly a big fan of both The Witcher games and novels, and given his status as a Hollywood A-list actor, perhaps he can convince Schmidt and Netflix to work in some details from the games as well as the books. Either way, the anticipation for The Witcher continues to grow and the show is easily one of Netflix’s biggest ventures yet. Whether or not it eventually rivals fantasy greats like HBO’s Game of Thrones or not, however, remains to be seen.

advertising

More: Henry Cavill as The Witcher: Why The Haters Are Wrong

The Witcher season 1 will release on Netflix in 2019.

Source: BossLogic

Arrow Season 8 Images Tease A New Costume [Updated]
advertising

Leave A Comment