Divinity Original Sin 2 Campfire

Posted : admin On 04.08.2019

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Effect

AmbrosiaN/AN/ADrunk for 2 turns
AppleN/AN/AHeals 10%, 5% Poison Resistance for 3 turns
Apple JuiceCupAppleHeals 10%, 10% Poison Resistance for 6 turns
Apple PieOvenApple Pie DoughHeals 20%, 10% Poison Resistance for 6 turns
Apple Pie DoughDoughAppleHeals 10%
Black TeaBlack Tea Leaves75% Fire Resistance for 3 turns, 0 AP cost to consume
Black Tea LeavesN/AN/A50% Fire Resistance for 2 turns, 0 AP cost to consume
Boiled PotatoPotatoHeals 10%, 1 Constitution for 6 turns
Bottle of BeerEmpty BottleBeer BarrelHeals 20%, -1 Intelligence for 5 turns; Drunk for 2 turns
Bottle of WaterEmpty BottleWaterHeals 5%
Bottle of WineEmpty BottleWine BarrelHeals 10%, Drunk for 2 turns
BreadOvenDoughHeal 10%, 1 Strength for 3 turns
CarrotN/AN/AHeals 10%, 4 Wits for 3 turns
CheeseN/AN/AHeals 10%, -1 Finesse and 1 Constitution for 3 turns
Cheese BreadOvenCheese Bread DoughHeal 10%, 1 Constitution for 6 turns
Cheese Bread DoughDoughCheeseHeals 10%
Chub FishN/AN/AHeals 10%, 1 Intelligence for 3 turns
Cold Fries

Any Dagger

PotatoHeal 5%
Cold Mashed PotatoesAny HammerPotatoHeal 5%
Campfire or Bonfire
Cup of TeaCup of WaterHeals 5%
Cup of WaterCupWaterHeals 5%
Dinner

Cooking Station or Oven

Any Raw Fish, Raw Meat, or Eggs

Heal 20%, 2 Strength for 6 turns
DoughFlour

Water or Milk

Egg (optional)

Heals 5%
Dwarven StewDinnerBeerHeals 20%, 1 Strength for 6 turns
Egg N/AN/A1 Constitution for 3 turns
Elven StewDinnerTomato SauceHeals 20%, 2 Finesse for 6 turns
Expensive WineN/AN/AHeals 20%, 50% chance of Drunk for 1 turn
Fancy Bottle of BeerN/AN/AHeals 20%, 50% chance of Drunk for 1 turn
Fish PieOvenFish Pie DoughHeals 20%, 2 Intelligence for 6 turns
Fish Pie DoughDough Any FishHeals 10%
FlourMortar and PestleWheat
GarlicN/AN/A-1 Persuasion, 1 Constitution, Immunity to Diseased and Infected for 3 turns, Smelly for 10 turns
Glass of WineCupGrapes or Wine BarrelHeals 5%, Drunk for 2 turns
GrapesN/AN/AHeals 5%
Green TeaGreen Tea Leaves-2 AP cost for 3 turns, 0 AP cost to consume
Green Tea LeavesN/AN/A-1 AP cost for 2 turns, 0 AP cost to consume
HamN/AN/AHeals 10%, 1 Strength for 3 turns
HerringN/AN/AHeals 10%, 1 Intelligence for 3 turns
Jar of HoneyEmpty Honey JarBeehive (North of Driftwood)Heals 5%, 15% Poison Resistance and 2 Intelligence for 6 turns
LemonN/AN/A1 Wits for 3 Turns
LemonadeCup or Empty MugLemonHeals 5%, 1 Wits for 6 turns
MackerelN/AN/AHeals 10%, 1 Intelligence for 3 turns
Mashed PotatoesMilkHeals 10%, 2 Strength for 6 turns
Mashed Potatoes

Cooking Station or Oven

Cold Mashed Potatoes Heals 10%, 2 Strength for 6 turns

N/A

N/AHeals 10%, 1 Strength for 6 turns
MilkMilk ChurnCupHeals 10%
Milk and HoneyJar of HoneyMilkHeals 15%, Set Warm for 2 turns, 20% Poison Resistance for 6 turns
Mug of BeerCup or Empty MugHeals 10%, Drunk for 2 turns, -1 Intelligence for 5 turns
Mug of TeaMug of WaterHeals 5%
Mug of WaterEmpty MugHeals 5%
Mug of WineEmpty MugGrapes or Wine BarrelHeals 5%, Drunk for 2 turns
OnionN/AN/AHeals 10%, 1 Constitution for 3 turns
OrangeN/AN/AHeals 10%, 5% Poison Resistance for 3 turns
Orange JuiceCupOrangeHeals 10%, 1 Finesse for 6 turns
PearN/AN/AHeals 10%, 5% Poison Resistance for 3 turns
PepperN/AN/A10% Fire Resistance for 3 turns
PizzaPizza DoughOvenHeals 10%, 2 Constitution for 6 turns
Pizza DoughDoughTomato SauceHeals 5%
PlaiceN/AN/AHeals 10%, 1 Intelligence for 3 turns
Poisoned DrinkAny Drink

Any Poison Source

Poisoned FoodAny Food

Any Poison Source

PorridgeWheatMilkHeals 10%, 1 Strength for 6 turns
Potato PorridgePotatoMilkHeals 20%, 2 Strength for 6 turns
PoutineN/AN/AHeals 20%, 2 Strength and 2 Constitution for 6 turns
PumpkinN/AN/AHeals 15%
Pumpkin SoupPumpkin or Pumpkin PartsHeals 20%, 2 Wits for 6 turns
Raw Bird LegN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Raw Lumpy GibletsN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Raw Rabbit MeatN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Raw Red MeatN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Raw RibsN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Raw Slice of MeatN/AN/AHeals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns
Red SnapperN/AN/AHeals 10%, 1 Intelligence for 3 turns
Rivellon FriesCold FriesHeals 20%, 2 Constitution for 6 turns
Roasted PorkN/AN/AHeals 15%, Slowed for 1 turn, 1 Strength and 1 Wits for 3 turns
Salmon PieN/AN/AHeals 10%, 1 Intelligence for 3 turns
N/AN/AHeals 20%, 1 Strength for 6 turns
Meaty StewVoid-Tainted Fish1 Strength for 3 turns, Diseased for 4 turns
TomatoN/AN/AHeals 5%, 5% Poison Resistance for 3 turns
Tomato SauceAny HammerTomatoHeals 5%, 10% Poison Resistance for 3 turns
Tomato SoupN/AN/AHeals 10%, 1 Finesse and 10% Poison Resistance for 3 turns
WatermelonN/AN/AHeals 5%, 10% Fire Resistance for 3 turns
Wheat N/AN/AHeals 5%
White TeaWhite Tea Leaves2 Maximum AP for 3 turns, 0 AP cost to consume
White Tea LeavesN/AN/A1 Maximum AP for 2 turns, 0 AP cost to consume

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Divinity Original Sin 2 Campfire
Posted by1 year ago
Archived

I've a couple ideas, but not sure what should I go with. We'll be playing on tactician mode with only three players so I'd rather the build isn't a complete dumpster fire.

Divinity Original Sin 2 Mobile Cooking Station

Build #1: built around Demon talent and self-AOE fire spells. Start with pyro/geo Fane. Get Demon talent for earlier self-exploding. Go in, aoe poison without care for yourself, then super nova everything around yourself.

Question: would it be better to take Red Prince since he has additional 10% fire res for even easier way to start self-exploding? Also, once you explode yourself, you can't really poison yourself since it would immediately explode again so that's a major bummer for Fane. But you also can't recklessly aoe poison around yourself with Red Prince as much as you can with Fane. Which origin would you choose for the idea of this self-aoe build?

Big

Build #2: built around Ambidextrous + (big maybe) Slingshot - best way to motivate us (me) to craft and use grenades without sitting on piles of them by the end of the game like we did in D:OS 1.

Question: Since you can have only one 1-handed weapon I imagine a wand would be the best choice for the build? Does the Ambidextrous build work with shield only? Shield only build that uses support magic and grenades for offense sound fun to me (EDIT: seems like you can't equip shield on your main hand). The problems I see here are that it'd be hard to get enough grenades early AND that their damage would fall off quickly.

Any comments/tips for these two builds or your own ideas for some rarely picked talents?

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