Witcher 3 Starting Armor Mod

Posted : admin On 14.08.2019

Jun 18, 2016 - Starting Armor and Swords (Kaer Morhen Set) cosmetic replacer for Witcher School Sets. Changes the appearance of the Witcher School Armor and Sword sets into. Vervurax's ModKitchen - GUI for The Witcher 3 ModKit.

  1. Witcher 3 Starting Armor Mod 3
Requirements
  1. Nov 3, 2016 - The Witcher 3 at IGN: walkthroughs, items, maps, video tips,. You will start the game with the Kaer Morgen gear equipped.
  2. The Witcher 3 HD Reworked Project This project aims to improve the graphics by reworking models and textures to better quality preserving the original art style. Over 9000 - Weight limit mod This mod changes Geralt weight limit to 9000. Over 9000 - Weight limit mod This mod changes Geralt weight limit to 9000.

Off-site requirements

Mod nameNotes
Promotional And Trailers Wolf Swordsonly for PTWS Version
Permissions and credits

Credits and distribution permission

Witcher 3 Starting Armor Mod 3

  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets

Author notes

Use this mod and modify like u want. Be careful to not make a mess with statistics

File credits

I ALWAYS say thanks to Mikenekro for his beautiful job.
This mod is not a my idea I've only fixed to work better on 1.31 version.
All credits of this mod are for Mikenekro

Donation Points system

This mod is not opted-in to receive Donation Points

Donations

Both straight donations and premium membership donations accepted

Permissions and credits

Author's instructions


New permissions as of 1-14-2018:
Anyone may use the code in this mod, without permission, as long as you give some form of credit to myself. Hopefully people will continue this work since I am no longer able to.

File credits

CD Projekt Red - The base game, scripts and XML files

Donation Points system

This mod is not opted-in to receive Donation Points

Starting
Changelogs
  • Version v1.4.1

  • Version v1.4.0

    • Added 'Forwards' compatibility for any future updates (Means you can use any v1.4.0 or higher version of any of my mods)
    • Efficiency improvements for easier script updating
    • My software, Custom Leveling Armor Maker, mods will now work with any v1.4.0 or higher version of my default mods.
  • Version v1.3.5

    • Efficiency improvements that may help with FPS drop
    • The Starting Weapons will level at a higher rate
    • Resistances mod has been added
  • Version v1.3.2

  • Version v1.3.1

    • Added compatibility for Leveling DLC Armor Version v1.3.1
  • Version v1.3.0

    • Added Leveling Starting Swords (Witchers Steel Sword and Witchers Silver Sword)
    • Added compatibility for The Witcher 3: Wild Hunt Patch 1.21 (Also makes the mods Blood and Wine ready)
  • Version v1.2.1

    • Added Sign Intensity mod that will increase Sign Intensity every 5 levels (Only for the Sign Intensity Download)
    • Version v1.2.1 has improved code efficiency that should help with any FPS drop. I'm not actually sure if anyone was experiencing any FPS drop in the first place but this will help if you were.
  • Version v1.1.1

    • Compatibility for Leveling DLC Armors mod Version v1.1.1
  • Version v1.1.0

    • Added compatibility for Version v1.1.0 of Leveling DLC Temerian, Undvik, Nilfgaardian, and Oathbreaker Armors
  • Version v1.0.0

    • The code in this version has some more efficiency improvements. It has also been through a lot of testing and debugging. It is also much more user friendly than the first few versions.
  • Version v0.8.9.1

    • Please switch to Version v0.8.9.1 if you are using v0.8.9. It has important glyph attachment updates!
  • Version v0.8.9

    • Patched the problem where glyphs would not attach to the armor. (Note: When you attach a glyph to a piece of armor, uninstalling the mod will not remove the glyph slots or glyph enhancements)
  • Version v0.8.8

  • Version v0.8.7

    • Started optimizing to get better performance for the resistance mod comming (Resistance mod is Still a bit laggy)
    • All armor now has 3 enhancement slots for glyphs!
  • Version v0.8.5

    • gameParams.ws is not needed anymore, allowing better compatibility with more mods.
    • Added Stronger Pants, Boots, and Gloves version of the main file
    • Nexus Mods Manager should be working now with the Stronger file
    • Added new file that levels up Resistances on the Kaer Morhen Armor and Warriors Leather Jacket. Although Pants, Gloves, and Boots need more testing before I release them. They still level up though.
  • Version v0.8.3

    • Fixed Armor Rating Change for Items in Player Stash (container) when game loads.
    • Added Instant Armor Rating Change for Spawned items, Spawn items with additem('Starting Armor'), additem('Starting Armor 1'), additem('Starting Pants'), additem('Starting Gloves'), additem('Starting Boots')
    • Autogen items still do not work, hopefully next update will include support for additem('Autogen Armor') additem('Autogen Pants') Etc.
  • Version v0.8.1

    • Made the download more NMM friendly. Readme is now in separate download (Or readme tab)
  • Version v0.8.0