Sims 3 Pet Mods
Posted : admin On 10.09.2019Custom Markings Tutorial Video[edit]
- Unlike in Sims 2: Pets and The Sims: Unleashed, the player can directly create and control pets. Also, adds a new town called Appaloosa Plains, which comes with every building in the base game, as well as new stores and shops.
- One of the best parts of The Sims 3: Pets is the ability to create your own custom coats for your pets in rich detail. Veterans of The Sims 2: Pets will feel right at home, but even new players.
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One of the best parts of The Sims 3: Pets is the ability to create your own custom coats for your pets in rich detail. Veterans of The Sims 2: Pets will feel right at home, but even new players will have no trouble using the intuitive tools. For a quick but complete look at the new tools, check out this tutorial video!
Layering[edit]
The central concept you need to know is a graphical term called “layering.” Think of it as a bunch of stenciled pieces of paper: you lay one stenciled shape on the table, then lay another stenciled shape on top of it. Parts of the bottom one are covered, creating a wholly different shape.
Graphical layering works the same way. You have a marking, then lay another marking on top of it, blocking parts of the original but creating something new as a result. Creating custom coats for pets is a simple matter of knowing what layers and markings to lay on top of each other to create the exact look you’re trying to achieve.
Mount and blade 2 release date pc. To start your coat, the panel you need to visit is the Coats panel (third button from the top) in the Create A Sim screen for pets. You then need to decide if you want to make something from scratch, or work with an existing coat. In practice, the controls are the same, but if you’re working from an already existing coat, some of the markings will already be set.
Assuming you want to work from scratch, in the Coats panel, select the top-left coat, called Create Dog (or Cat or Horse). This gives you an all-gray animal with average features and no markings at all. Then, press the “Advanced Mode” button near the bottom of the panel.
The first thing you should notice is a new panel that opens in the top-right corner of the screen. This is the layers panel, which lists all the layers used for your pet, what’s on each layer, and the color. Even though the layers panel lists only five, you can have as many layers as you want. The bottommost layer is the animal’s base color and cannot be moved, but you can use the layers panel to drag-and-drop any layer any place you wish. Undo and redo buttons are located in the bottom-left corner of the screen, and will be extremely important!
In order to edit an existing layer, such as the base coat, simply click that layer in the layers panel. The icon will turn from a dim blue to a bright blue to indicate that it is selected. Then, you can recolor the layer—in this case, the animal’s base coat—by clicking the small paintbrush button located near the bottom-right of the layers panel. Then, you can click the color wheel tab and select any of the 65,000 colors possible!
Once you’re done editing a layer, in order to make a new marking of any kind, you must make a new, blank layer. Even if the two markings wouldn’t touch—such as a marking on the front-left paw and another on the front-right—each marking must have its own layer. To add a layer, click the + button below the layers list. The newly added layer will be listed as the topmost layer, but can be moved anytime.
Sims 3 Pet Mods
With a new layer selected, you can select a marking from the list in the top-left corner. There are two modes here, selectable by tabs. The first tab allows you to select a premade mark in a specific body part, which is useful if you’re going for something realistic or symmetrical. You can either click your pet’s body part directly, or click the appropriate body part in the top-left “animal map.” If you’re playing with a large resolution, it’s probably easier to click the pet’s body because some parts of the animal map can be a little small.
So let’s say you wanted to add a marking to your pet’s back. By clicking its back (or the back of the animal map), the left panel will then list all markings that shipped with the game. You can click any marking to instantly apply it. Once applied, you can then recolor it by clicking the paint brush over on the right side in the layers panel. It’s pretty simple, and is no more complicated than editing a human Sim’s head hair color.
Once you’re satisfied with the marking, remember to create a new layer, then select another body part. Or, you can select the same body part to create a layering effect. For example, say your pet’s base coat is black. You can add a marking on his legs to be all white, then add another marking to all his paws to be the same black. He’ll then have white legs but paws that match his base coat, which can create a neat little effect.
To have greater control over the markings, you can use custom markings. To do that, in the left panel, click the second tab. This changes the animal map to an overhead and flattened view, like an animal rug. The list of markings changes to a collection of spots, stripes, stars, and other seemingly random shapes. Click one, and it will be added to the animal map, framed by a box with square “handles” in the corners. Then, you can click-drag it around to almost any part of the body (not the belly or chest) and use the handles to adjust its size. This way, you can place a marking in a very specific spot, such as a star on the animal’s eye or a solid spot on the tip of the tail.
Any of these markings can be recolored as well to create the perfect look. Just remember to make a new layer before adding any other markings! If you ever slip and forget, your current layer will be replaced by whatever your newest selection was. If that happens, just click the undo button to get back to where you were.